me-Commerce: Predictive Personal Shopping Infrastructures. Intl. Symposium on Intelligent Environments (IE06).(2006).
Mirrored Motion: Augmenting Reality and Implementing Whole Body Gestural Control Using Pervasive Body Motion Capture Based on Wireless Sensors. Whole Body Interaction. 35–50.(2011).
Mirrored Motion: Pervasive Body Motion Capture using Wireless Sensors. Whole Body Interaction Workshop, ACM CHI '09.(2009).
Mobile empathy: putting the mobile device in its user's shoes. Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges. 483–486.(2008).
A Mobile Shopping Assistant to Support Product Domesticity in Consumer Decisions. 18th ACM Panhellenic Conference on Informatics.(2014).
Mobile Text Entry Behaviour in Lab and In-the-Wild studies: Is it different?. arXiv:2003.06323 [cs.HC].(2020).
Monitoring of Facial Characteristic Movement for the Control of Mobile Devices: Issues and Recommendations. 12th International Conference on Human-Computer Interaction.(2007).
Natural interaction with large map interfaces in VR. 21st ACM Panhellenic Conference on Informatics.(2017).
Non-verbal Audio and Tactile Mobile Navigation - A comparative evaluation of two novel prototypes. The Seventh IEEE International Workshop on Selected Topics in Wireless and Mobile computing (STWiMob 2014).(2014).
Nudge & influence through mobile devices. Proceedings of the 12th international conference on Human computer interaction with mobile devices and services. 527–530.(2010).
A Participatory Design and Formal Study Investigation into Mobile Text Entry for Older Adults. International Journal of Mobile Human Computer Interaction. 8(2), 20–46.(2016).
Patterns of usage and context in interaction with communication support applications in mobile devices. Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services. 25–34.(2012).
Perceptibility of Mobile Notification Modalities During Multitasking in Smart Environments. 14th International Conference on Intelligent Environments (IE '18).(2018).
Performance of Raspberry Pi microclusters for Edge Machine Learning in Tourism. Edge Machine Learning for Smart IoT Environments Workshop (EDGING), 2019 European Conference on Ambient Intelligence (AmI2019).(2019).
Personal Predictive Internet Content Pre-caching for Mobile Devices. Computer & Information Science, University of Strathclyde, Glasgow, UK. Doctor of Philosophy,(2005).
A pervasive gesture-driven augmented reality prototype using wireless sensor body area networks. Proceedings of the 6th International Conference on Mobile Technology, Application & Systems. 61.(2009).
Predicting retail business success using urban social data mining. Journal of Ambient Intelligence and Smart Environments. 12(3), 263-277.(2020).
Predicting User Responsiveness to Smartphone Notifications for Edge Computing. 2018 European Conference on Ambient Intelligence (AmI-18).(2018).
Best paper award
A preliminary evaluation of head and facial feature tracking for input on mobile devices. Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services. 80.(2009).
Proceedings of Workshop and Poster Papers of the European Conference on Ambient Intelligence 2015 (AmI-15). Ambient Intelligence 2015. 1528,(2015).
Pro-social Behaviour in Crowdsourcing Systems: Experiences from a field deployment for beach monitoring. International Journal of Human-Computer Studies. 124, 93-115.(2019).
Reflections on design workshops with older adults for touchscreen mobile text entry. Interaction Design and Architecture(s) Journal - IxD&A. 20, 70-85.(2014).
Re-imagining Commonly Used Mobile Interfaces for Older Adults. Proceedings of the 16th International Conference on Human-computer Interaction with Mobile Devices & Services (MobileHCI'14). 585–588.(2014).
Sensing Airports’ Traffic by Mining Location Sharing Social Services. Current Trends in Web Engineering: 15th International Conference, ICWE 2015 Workshops, NLPIT, PEWET, SoWEMine, Rotterdam, The Netherlands, June 23-26, 2015. Revised Selected Papers. 9396, 131-140.(2015).
Shake ‘n’ Tap: A Gesture Enhanced Keyboard for Older Adults. 16th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '14).(2014).