@proceedings {146, title = {Joint Proceeding of the Poster and Workshop Sessions of AmI-2019, the 2019 European Conference on Ambient Intelligence}, volume = {Vol. 2492}, year = {2019}, publisher = {CEUR Workshop Proceedings}, address = {Rome, Italy}, abstract = {Joint Proceeding of the Poster and Workshop Sessions of AmI-2019, the 2019 European Conference on Ambient Intelligence, which took place in Rome, Italy, November 13-15, 2019.}, url = {http://ceur-ws.org/Vol-2492/}, author = {Calvanese-Stratinati, Emilio and Charitos, Dimitris and Chatzigiannakis, Ioannis and Ciampolini, Paolo and Cuomo, Francesca and Di Lorenzo, Paolo and Gavalas, Damianos and Hanke, Sten and Andreas Komninos and Mylonas, Georgios} } @conference {Nicol:2015:WDO:2786567.2795395, title = {2nd Workshop on Designing with Older Adults: Towards a Complete Methodology}, booktitle = {Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct}, series = {MobileHCI {\textquoteright}15}, year = {2015}, pages = {908{\textendash}911}, publisher = {ACM}, organization = {ACM}, address = {New York, NY, USA}, keywords = {inclusive design, mobile interface design, Older Adults}, isbn = {978-1-4503-3653-6}, doi = {10.1145/2786567.2795395}, url = {http://doi.acm.org/10.1145/2786567.2795395}, author = {Emma Nicol and Mark D Dunlop and Andreas Komninos and McGee-Lennon, Marilyn and Baillie, Lynne and Eslambolchilar, Parisa and Foong, Pin Sym and Gault, Paul and Hakobyan, Lilit and Lumsden, Jo and Vel{\`a}squez, F{\'a}ber Danilo Giraldo and Horcher, Ann-Marie} } @article {71, title = {Using Degraded Music Quality to Encourage a Health Improving Walking Pace: BeatClearWalker}, journal = {EAI Endorsed Transactions on Ambient Systems}, volume = {7}, year = {2015}, month = {11/2015}, publisher = {EAI}, abstract = {Meeting the target of 8000 steps/day, as recommended by many national governments and health authorities, can provide considerable physical and mental health benefits and is seen as a key target for reducing obesity levels and improving public health. However, to optimize the health benefits, walking should be performed at a {\textquotedblleft}moderate{\textquotedblright} intensity. While there are numerous mobile fitness applications that monitor distance walked, none directly support walking at this cadence nor has there been any research into live feedback for walking cadence. We present a smartphone fitness application to help users learn how to walk at a moderate cadence and maintain that cadence. We apply real-time audio effects that diminish the audio quality of music when the target walking cadence is not being reached. This provides an immersive and intuitive application that can easily be integrated into everyday life as allows users to walk while listening to their own music and encourages eyes-free interaction. In this paper, we introduce our approach, design, initial lab evaluation and a controlled outdoor study. Results show that using music degradation decreases the number of below-cadence steps, that users felt they worked harder with our player and would use it while exercise walking.}, keywords = {audio interfaces, Exercise, healthy lifestyle, mobile interaction, physical activity}, doi = {10.4108/icst.pervasivehealth.2015.259072}, author = {Andreas Komninos and Mark D Dunlop and David Rowe and Allan Hewitt and Steven Coull} } @conference {Nicol:2014:RCU:2628363.2634261, title = {Re-imagining Commonly Used Mobile Interfaces for Older Adults}, booktitle = {Proceedings of the 16th International Conference on Human-computer Interaction with Mobile Devices \& Services (MobileHCI{\textquoteright}14)}, series = {MobileHCI {\textquoteright}14}, year = {2014}, pages = {585{\textendash}588}, publisher = {ACM}, organization = {ACM}, address = {New York, NY, USA}, abstract = {Many countries have an increasingly ageing population. In recent years, mobile technologies have had a massive impact on social and working lives. As the size of the older user population rises, many people will want to continue professional, social and lifestyle usage of mobiles into 70s and beyond. Mobile technologies can lead to increased community involvement and personal independence. While mobile technologies can provide many opportunities, the ageing process can interfere with their use. This workshop brings together researchers who are re-imagining common mobile interfaces so that they are more suited to use by older adults.}, keywords = {inclusive design, mobile interface design, Older Adults}, isbn = {978-1-4503-3004-6}, doi = {10.1145/2628363.2634261}, url = {http://doi.acm.org/10.1145/2628363.2634261}, author = {Emma Nicol and Mark D Dunlop and Andreas Komninos and McGee-Lennon, Marilyn and Baillie, Lynne and Edwards, Alistair and Eslambolchilar, Parisa and Goodman-Deane, Joy and Hakobyan, Lilit and Lumsden, Jo and Mulder, Ingrid and Rau, Patrick and Siek, Katie} } @conference {59, title = {Shake {\textquoteleft}n{\textquoteright} Tap: A Gesture Enhanced Keyboard for Older Adults}, booktitle = {16th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI {\textquoteright}14)}, year = {2014}, month = {09/2014}, publisher = {ACM}, organization = {ACM}, address = {Toronto, Canada}, abstract = {The need for text entry on smartphones and other touch-screen devices is key for many tasks and also a key factor in the usability of these devices. Physical and cognitive issues associated with age can aggravate the task of text entry for older adults. Technological exclusion due to low usability can present a significant problem both for social and ongoing business-related tasks with older adults. This paper investigates a new touch-screen keyboard design for older adults that combines the familiar QWERTY keyboard layout with physical gesture. User studies with older adults showed our keyboard reduced miss-taps, but was slower to use, and raised issues for further research.}, keywords = {gesture keyboards, Older Adults, text input}, doi = {10.1145/2628363.2634227}, author = {Mark D Dunlop and Andreas Komninos and Emma Nicol and Iain Hamilton} } @article {oulasvirta2011works, title = {Works in Progress: Dimensionality Reduction in Context Aware Systems}, journal = {Pervasive Computing}, volume = {10}, number = {3}, year = {2011}, pages = {52}, publisher = {IEEE}, keywords = {Context awareness, Dimensionality reduction}, doi = {10.1109/MPRV.2011.57}, author = {Oulasvirta, Antti and Hasu, Tero and Mu{\~n}oz-Organero, Mario and Athanasios Plessas and Vasilios Stefanis and John Garofalakis and Andreas Komninos} } @conference {mcvicar2008zombies, title = {Zombies vs Humans}, booktitle = {Evaluating Player Experiences in Location Aware Games Workshop, 22nd annual Conference on Interaction (HCI2008), Liverpool, UK}, year = {2008}, publisher = {British Computer Society}, organization = {British Computer Society}, address = {Liverpool, UK}, keywords = {Mobile Computing, Pervasive games}, author = {McVicar, James and Morton, Lee and Baillie, Lynne and Andreas Komninos and Hussain, Fahad and Abdullah, Zaid} }