I was extended a kind invitation to give a short talk on new technologies relating to the quality of life for neurocognitive disease patients (e.g. Alzheimer's), during the 6th Panhellenic Psychiatric Convention for Primary Healthcare. My talk focused on a short introduction to the concept of Ubiquitous Computing and presented a range of case studies in the use of UbiComp systems in
(2017). Field evaluation of context aware adaptive interfaces for efficient mobile contact retrieval. Pervasive and Mobile Computing. 35, 51-64.. DOI:10.1016/j.pmcj.2016.04.011
(2016). A Participatory Design and Formal Study Investigation into Mobile Text Entry for Older Adults. International Journal of Mobile Human Computer Interaction. 8(2), 20–46.. DOI:10.4018/ijmhci.2016040102.oa
I have uploaded the code for our SoNav prototype on Github, for any researchers interested in building 3D audio navigation apps for Android.
The prototype uses the concept of an "audio scent" - after a route has been calculated for the user, the route "emits" a continuous sound which the user can perceive using 3D audio delivered by their headphones. As the user walks further from the route, the level of the audio diminishes to let them know they have strayed too far.